I later splurged on a break room to keep them rested and a dressing room to help them doll up between gigs. We also needed a recording studio to put together my group’s tunes, and a dance studio to keep them practiced and work on choreography. My beginning unit, Starfleet Command, needed an office for me and another office for my production assistant. Players will build out their Idol Manager agency with a mix of facilities. The non-idol staff feel even more interchangeable, getting a single sprite each. There’s little variation to the idols’ faces, or even default skin tone. That being said, after a few rounds of auditions, I felt like I had seen the limits of the game’s character design variety. Each also has their own set of attributes (like cuteness), goals (like being in center position during a concert), and quirks (like a complete lack of shame).Īll these parameters help the idols of Idol Manager feel more like individuals rather than simple tables of stats. It’s kind of like the randomized squaddies one gets in a typical game of XCOM. For the most part, though, each idol feels deliberately generic. Players can tweak a few things here and there, such as editing hairstyles and nicknames. These are NPCs that are procedurally generated by the game, with randomized faces, personalities, and appearances. And only women, unfortunately, as by default Idol Manager doesn’t allow you to run a male or mixed-gender operation.Īt the core of Idol Manager are, of course, the idols. And from these humble, shady roots will spring the next generation of world-shaking talents.
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